Raiders are great in nearly every situation: primary attacks, skirmishers, flankers, and taking care of siege weapons. However, they are quite expensive, which is the only real drawback to them. There is a spark of greatness here, one that is worth uncovering for fans of the genre. Raiders are the backbone of the orcish army: strong, fast, and durable. Charm is, to be sure, the primary currency of this game - the sprites are colorful and units bursting with personality, at least until you're sick of the repetitive voice lines. However, I did find the Orc units undeniably more charming. Download or play Warcraft: Orcs and Humans online, or choose from more than hundreds of other DOS games. With regard to balance, this game does not succeed - humans are simply more powerful with the ability to heal units, and indeed the sheer number of healers will be your primary obstacle in the Orc campaign. Warcraft: Orcs and Humans MS-DOS game released by Blizzard Entertainment in 1994. If you're willing to get used to the ancient interface, there is fun to be had in following the simple but effective plot and overcoming entrenched opponents. What surprised me is the amount of missions where you can't build anything and have to complete the objective with the units given to you - this is common practice for later games in the genre, but for one released in 1994 I was expecting every map to be a base construction affair. Although there are two campaigns, they are basically parallels of each other - you will play the same maps, just starting on opposite sides. You can actually select multiple units (as much as four!) and there are two resources to manage. Fascinating to experience for the historical value, this is the next step of RTS design after Dune 2.
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